Tone is Everything in God of War
Perhaps the most popular criticism of the Greek portion of God of War was the tone of the trilogy, and how Kratos was a rage-filled, but unremarkable character. He didn’t feel much different from the first game in 2005 to how he did in the third in 2010, and the first few scenes of the 2018 game gave him as much meaningful development as the first three titles combined. The Norse saga took an all-new (but not necessarily universally better) approach, placing more emphasis on emotional storytelling and careful, memorable character interactions.
God of War’s Greek and Norse Settings are Visually Polarizing
The sandy shores of the many Greek islands are vastly different from the towering structures and chilly landscapes of Norse mythology, and Kratos’ time in the former would be best served by using different visual flourishes to make it feel indicative of the setting. Lens filters that exhibit warmer colors and set design that mirrors Greek locations will be necessary to make the series feel authentic, and flashbacks are a natural way to remind viewers that both places are not the same.
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