This segment takes place in the Aurvangar Wetlands, a much more visually appealing setting than Kratos’ home. Though it may feel like danger is far behind, progressing through this level reveals that evil is lurking behind every corner. Conquering The Quest For Tyr can be tough, but it needs to be done to complete God of War Ragnarok.
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The Quest For Tyr Intro
Upon entering Sindri’s portal, Kratos will find himself wandering an ethereal realm. He eventually reaches a second portal where he enters into the Realm Between Realms, a beautiful location surrounded by the night sky.
Sindri then invites Kratos and Atreus into his home, where he attempts to show them around, but there are more pressing matters at hand. Before setting off on his next expedition, Kratos needs to repair his shield.
Conveniently, Brok shows up shortly after Kratos’ arrival to lend a hand. From henceforth, the player will have access to the Huldra Brothers’ Shop and will thus be able to use it to craft and level up weapons, armor, attachments, and items as they see fit. Once Brok has supplied Kratos with a temporary shield replacement, the next part of the story begins.
Atreus informs Sindri that Tyr is being held in a mine somewhere in the world. Sindri suggests that Durlin might know where, so the group begins devising a plan to find him. To start the search, Kratos needs to enter the Mystic Gateway located outside Sindri’s home. Once the destination is chosen, Kratos and Atreus will warp to the Aurvangar Wetlands.
Moving The First Wheel
Atreus spots a boat shortly after arriving and decides to use it to start the search. A group of Wretches attacks when he attempts to dislodge it, but they are easily dealt with.
Once the battle concludes, Kratos and Atreus will get into the boat and begin paddling along the river. The water is full of valuable resources, so it will help to keep an eye out while navigating. Eventually, the boat will need to be docked as an obstacle lies in its path.
To continue forward, Kratos will need to use his Leviathan Axe to cool the geysers blocking his way. After climbing an old wooden structure, he will be faced with a new enemy known as Grim. They aren’t overly challenging, but they can be quite quick, so it’s best not to let them out of sight.
Once they are defeated, the player can continue forward until they locate the top of the wheel. The Blades of Chaos make moving the wheel a simple task, so all the player needs to do now is return to the boat.
Moving The Second Wheel
Though moving the wheel allows Kratos to progress forward, it doesn’t take long until he needs to dock again. Geysers need to be opened with the Blades of Chaos and then cooled down with the Leviathan Axe to move the second wheel. It’s awkward at first, but it isn’t too hard to accomplish. Once the second wheel is turning, the player can return to the boat and move forward.
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Moving The Third Wheel
Kratos eventually reaches the gateway to Nidavellir, only to find that it’s sealed shut. To open it, a third wheel needs to be moved, but this one requires a different approach.
The chain holding the block above the geyser needs to be severed. Freezing the geyser will lower the chain just enough for it to be in range. A well-timed throw of the Leviathan Axe will quickly bring it down, permitting Kratos to move on.
The next step is to stand on top of the fallen block while summoning the Leviathan Axe. Doing so will allow the block to ascend, thus granting access to the next platform. After pulling the chain here, the gates to Nidavellir will open.
Exploring Nidavellir
None of the residents of Nidavellir are willing to talk to Kratos, so it’s up to the player to locate Durlin themselves. The only way forward is to go through the sewers, but it’s not as bad as it sounds. Upon exiting, Atreus will need to use his newly obtained Sonic Arrows to destroy the cart blocking the way to the left. Once it’s gone, the path to the tavern will be clear of all obstacles.
Inside the tavern, a kind-spirited dwarf named Raeb will point Kratos in Durlin’s direction. After exiting, Sindri will appear to offer even more assistance by providing Kratos with a compass. The compass can be extremely handy when tracking quests, so it’s vital to keep an eye on where it’s pointing while exploring. To move forward, Kratos and Atreus need to get back in the boat and journey via the river. The next stop is the Security Office.
Contrary to what Sindri thought, Durlin appears to have no intention of helping Kratos on his quest. Instead, he demands the two gods vacate his office before issuing them a fine for disturbing him. It is only after the next battle that Atreus realizes Durlin gave them a map to Tyr. Exiting through the gates at the back of the arena will lead Kratos to an old Dwarven train that travels into the mountain.
The Forge
After leaving the train, Kratos will be thrown into a battle with a Dreki. The fight can be tough depending on how the player approaches it, but it’s better to keep a safe distance until the creature’s attack pattern is learned. Once the battle is won, the player should continue onwards until they encounter another Dwarven train, in which they can delve deeper into the mountains.
The next step in reaching Tyr is to follow the western path along the forge’s edge. Kratos will need to crawl through a small cave until he emerges on the other side in the Jarnsmida Pitmines. The way forward from here is paved with puzzles, but they can be dealt with easily thanks to the Leviathan Axe; all the player needs to do is freeze a few waterfalls to create a path.
Durlin’s Mine
Durlin’s Mine is home to some truly horrifying things. While exploring, Kratos will make the acquaintance of the Bergsra Mother, a troll-like enemy who packs a strong punch. Its moves can be hard to predict, but the main goal in the encounter is to avoid getting surrounded by the nearby Wretches.
Continuing into the mine requires the help of another boat, but thankfully, no puzzles are hindering its path. Once the boat comes to a halt, Kratos will have arrived in the Applecore.
There is a door on the opposite side of the ravine, but there doesn’t appear to be a way to access it. Instructing Atreus to fire an arrow at the debris blocking the water flow, however, will quickly remedy this, but only if Kratos redirects the water to the nearby watermill. The rest of the area requires Kratos to use the Leviathan Axe to activate a lift. Once done, only one puzzle room remains.
Besting this area requires Atreus to locate a crank and use it to deposit ore into a water duct. If timed correctly, Kratos can freeze the ore in place, allowing him to use the Leviathan Axe to bridge the gap between him and the next door. Before entering, the player should save the game and prepare themselves for the upcoming battle with the Einherjar.
Finding & Escaping With Tyr
Once the Einherjar have been dealt with, Kratos will meet Tyr in the deepest part of the mountain. Though Atreus hoped this encounter would be more pleasant, Tyr spares no time in fleeing from his rescuers. The next segment tasks Kratos with chasing him down, and though it sounds like a simple task, the Einherjar seek to stop him. The next chapter begins once Kratos reaches the Mystic Gate.
God of War Ragnarok is available for PS4 and PS5.