Barlog described the overall concept as “Young Clark Kent – you have to go to school but you also are also uncovering that you’re the greatest American hero with your powers and it’s a sort of awkward coming of age idea that you have to balance.” This game would deal with issues of high school while also discovering powers and what it means to be Superman, though he admitted he thought this concept was too derivative.
Backtracking somewhat, he discussed how hard it was to work with Superman because he was idealistic and perfect, but he pointed out one flaw. The idea of caring is a flaw that, Barlog stated, would allow players to explore the psychology of a man who should be able to save everyone but realistically cannot. The game would begin with players as a Clark Kent who is not yet Superman but begins to hear for pleas of help.
As more and more of these pleas come, they become harder and harder to manage. This would create a psychological thriller of sorts, as Barlog pitches this hypothetical situation: