While early reviews are mostly positive, CVG feels that the series is becoming redundant and decided to sit down with Lead Designer Mark Simon and Lead Combat Designer Jason McDonald to talk about the game. The title was discussed at length, but when asked about the series’ future, Simon hinted that “there’s still life in Kratos,” and mentioned what a fun character he is to design, possibly hinting at God of War 4… or another prequel.
The official PlayStation Blog conducted their own interview with these two as well, fleshing out their decision to include multiplayer for first time in the series with God of War: Ascension. McDonald says they batted the idea around mostly to see if it could even be done, and done well.
And that was just a rough build. Simon explained that they started simple and kept building up from there, trying desperately to maintain balance adding, “We didn’t start with everything all at once.” Beta was key for getting everything just right and Simon was surprised at the data they collected.
In the beta build, Simon was excited by a mechanic in which a god would throw a spear down in the middle of a match and a cinematic would play, but quickly learned that it slowed gameplay down too much to be enjoyed more than once. How does it look now? It has come a long way, if this trailer is any evidence.
And the thing that I was surprised by was some of the stuff that I thought would be cool."
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Those who are already convinced and planning on purchasing might want to check out Gamestop’s exclusive pre-order bonus: King Leonidas’ Armor – which is just begging people to scream, “THIS IS SPARTA!” every time they knock someone off a cliff.
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God of War: Ascension releases March 12, 2013 exclusively for the PlayStation 3.
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Sources: PlayStation.Blog, CVG