During a discussion regarding the team’s goals for a God of War sequel, environmental artist Nate Stephens admitted that while the team obviously wants to up the ante in every way possible, they don’t want to lose the things that make the franchise what it is. Stephens goes on to reference the first major boss battle in the game where a mysterious stranger comes to Kratos’ house and the two proceed to basically destroy the surrounding area in the battle. The scene was difficult to get to work but in the end, everything came together to create a really epic fight.

While Odin and Thor were really only mentioned, outside of a very brief tease at the end of the game, naturally the stage needs to be bigger and more of a spectacle considering the stature of these two Norse Gods. While Stephens makes sure to say that nothing has been confirmed regarding a sequel, if the developers at Sony Santa Monica were to work on that game, they believe that they can not only make it better but also much bigger and longer as well.

Considering all of the glowing reviews and sales success, it shouldn’t surprise anyone to hear talk of potential sequels. Cory Barlog, the director of this latest game, is prepared as well, as he has previously confirmed that he’s already mapped out the next five games in his head. Even with a team of perfectionists at the studio, Barlog stated that the development process likely won’t take nearly as long as the core engine and mechanics are already established and the team won’t have to basically start from scratch. Fans will likely be okay with that, especially since it appears that God of War is essentially content complete and won’t be getting anything in the way of downloadable content.

God of War is available now for the PS4.

Source: Gaming Bolt (via Sector SK)